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Prince of Persia: Warrior Within (PS2) - 3:39 - Ben Fichter


Published 2005


Speed run of Prince of Persia: Warrior Within on easy mode in 7 segments. Available in 3 versions: low quality, normal quality, and 60fps high quality.

Author's comments:
Since the whole thing is almost 4 hours it would be hard for me to describe certain things unless you've already played the game.

I thought that the amount of time it would take to beat this game would be roughly the same as the sands of time, but when the first thing I had completed was 45 minutes and I was barely 1/4 into the game, I knew this wouldn't be the case.

The nice thing about warrior within is that enemies don't just pop up on you. The bad thing is that you can't put your sword away. When your sword is out you also are forced to face enemies...that made certain situations rather difficult.

Overall a person could probably cut about 3-5 minutes from my run, but that'd be about it. There are no huge shortcuts. There are the small shortcuts liking jumping onto a ladder from a distance which saves you like 1 second, but nothing major. Most of the time it's simply a matter of getting past enemies without fighting.

When I do fight it's because I can't get onto a ladder or some other structure unless the enemies around me are dead. About halfway through the gardens I have to climb up a ladder and then jump to another ladder. Unless I kill the two enemies down below he'll jump down to try and hit one of them.

The order in which to activate each time portal is random. At first I thought each one had a specific activation sequence, but that doesn't seem to be the case.

1st segment: This is the longest segment because it's the start of the game and not hard. I did do one major goof-up 3/4 of the way through with trying to get past some spikes. That probably cost me at least 10 seconds...probably more.

2nd segment: I hated this one. The mechanical tower. About halfway through you have to go up this rotating pillar and then you have to jump to a button and jump back. About six times I'd do this and fail miserably. I kept this segment because I was able to do it the first time. For some reason it took the big guy a long time to blow up the door. I stand around for about 45 seconds for him to do that. Whenever you want something to happen, it just never does.

3rd segment: The gardens is pretty easy. I only messed up when I was trying to get past spikes, but it didn't cost much time. Stupid camera angles.

4th segment: She's not too hard and then I messed up when I was trying to swing on a rope. Sands of time seemed to always have pretty good angles for traps and puzzles, but not this game. Running away from the dahaka is always fun.


5th segment: The prison can be a nightmare because the guys take a lot more hits to kill than any other guy. You might be able to move the block without fighting anyone, but I really doubt it. Sorry for the camera movements with the really big guy. That's his fault for moving like that, not mine. The library is terrible the first time around cause there's about ten guys trying to kill you at once. Throwing them over the edge seems to be the easiest way to get rid of them.

6th segment: I messed up a little bit on the griffin battle and I had a few other scrapes. In the official strategy book, "An Impossible Task" is where you have to traverse the cliffs. This part I wanted to do right because the one right after here is horrible. I had to kill all of the enemies before I ran up the wall and jump to the tree because he'd try to attack them if they weren't killed. The next part has so many blades and I was lucky to get past all of them without getting touched. Quite a few times I'd have a perfect run and then I'd suck at all the blades.

7th segment: The iron works seems to be a random puzzle. I played it twice to remember exactly how it worked and then the third time it threw a curve ball. The path back to the library is the worst part of the whole game. I'm glad that I was able to get by it pretty easily. I messed up only slightly in the mystic caves because I jumped too soon. I saved it because I thought I'd go ahead and do a final segment of just the battle and then at the last minute I decided to go ahead and beat her in the same segment. I was also happy that I was able to get back to where the empress was at without getting hit. I don't think I navigated that path flawlessly the other 5 or 6 times you have to do it.

I tried to go through it in long segments because of the sands of time run, but the last 3 or 4 segments are only 20 or so minutes a piece. I could've done the last 3 or 4 segments with fewer mistakes, but some of the traps are just ridiculous. I didn't use any other powers other than slow-down and rewind because the others, to me, are worthless. Besides, I tried to avoid as many enemies as I possibly could anyway.

A person can fast-forward through cutscenes but only if the person is playing a retry. Since all of my recordings are from a load that isn't possible. Even if a person were to record an hour or two second on a retry, the retry wouldn't start you at the beginning of that hour or two but somewhere in the middle. The only way you could fast-forward cuscenes is if you do each chapter as a different segment and there are 39 chapters according to the strategy guide.


Run time 3:56:53
Producer Ben Fichter
Audio/Visual sound, color


Credits

Captured by Nate.

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